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These powerful items have the same higher attributes as Ancient Set items, but their primary and secondary attributes are optimized, bringing their potential to the fullest. Upon a successful solo Greater Rift 70 finish, any set item you find has a chance to be a Primal Ancient Set item. Ancient Set items will also contribute towards granting you set bonuses, even when paired up with non-Ancient pieces of their respective item sets. On Torment I or higher, any Set item you find has a chance to drop as an Ancient Set item with superior attributes. These items are like rare equipment, but with an added bonus: individual pieces are part of a complete set (for example, a sword, shield, and helm), and they provide additional powers when equipped with other items in that set. Rare items contain multiple special properties.
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These items are tough to find, and there is a good chance that they’ll be extremely useful. Magic items always contain at least one special property. They are uncommon, and they tend to be improved versions of their common counterparts. They have low level requirements and contain few special properties. Every item in Diablo III has a quality level, indicated by the color of its name and accompanying text. You’ll notice another important distinction between items even before you pick them up off the ground or buy them from a merchant. The merchants who hawk their wares in town can repair damaged items for a price. When an item runs out of durability, it no longer provides you with any bonuses, even if you still have it equipped. As you use a piece of equipment, its durability decreases slightly when you take damage, the durability of your equipment decreases more noticeably, and, when you die, the durability of all of your equipped items drops significantly.Īn item’s current and maximum durability ratings can be checked by selecting the item in your inventory (they're shown, for example, like this: Durability: 52/60). These items are tailored to that class, and can provide bonuses to one or more of that class’s skills.Įach piece of equipment also has a durability rating: a measure of how much damage it can take before it breaks and is no longer useful. Each hero has unique, class-specific equipment. For example, certain ranged weapons are usable only by Demon Hunters, and massive mighty weapons can only be used by Barbarians. Similarly, some equipment is restricted by character class.
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For example, a level 3 Barbarian cannot wield an axe that requires level 8. If you do not meet the level requirements, then you simply can’t equip it until you gain more experience. Move your mouse over an item for detailed information about it. Two-handed weapons empower high weapon damage attacks, critical hits and area of effect attacks. In general, dual-wielding aids fast attacks, resource generation, abilities that have a chance to trigger on hit, attribute bonuses, and gem socketing. Skills with significant weapon damage values (like 200% weapon damage) will hit (and critical hit) for high damage, allowing you to down enemies with a great deal of Life in fewer swings than comparable one-handed weapons. Two-handed weapons have higher damage values per hit than comparable one-handed weapons.Dual weapons generally have faster attack speeds, which can afford you quicker resource generation than two-handed weapons.You’ll often receive more statistical bonuses (and have more space to socket gems) while dual-wielding. Equipping two weapons means that you can receive bonuses from both items (for example, +20 Strength and +22 Strength from a pair of swords, for a total of +42 Strength).Your base damage while dual-wielding will tend to be lower than a comparable two-handed weapon for this reason. Your damage is based off of the weapon you hit your foe with, NOT a combination of both weapons. When you’re wielding two weapons, you alternate the weapon you swing with.This bonus increases your damage per second. Wielding two weapons provides a flat +15% bonus to your attack speed.